Pickleball Rules & Scoring
Everything you need to know to play and captain in a City Cup pickleball league. Match format, scoring, DUPR ratings and the basic rules of the game.
Match Format at a Glance
D1, D2 & D3 — each is a separate doubles match.
Captains pair available players into each line before match day. Only available roster players are eligible.
Games to 11, win by 2. Split the first two? Play a deciding third game.
How City Cup Pickleball Works
League structure, match format and what captains need to know.
- 1Each match consists of three doubles lines: D1, D2 and D3. Every line is a separate doubles match.
- 2Teams win the overall match by taking the majority of lines (2 out of 3).
- 3Lineups lock before the match starts. Captains pick from available roster players.Captain tools
- 4Only players marked available for that week are eligible for selection.
- 5Substitutes are allowed, but their DUPR rating can't exceed the team's strongest regular by more than the league tolerance.
Scoring in City Cup
Best of three games, first to 11, win by 2.
- 1Each doubles line plays a best-of-three-games match.
- 2Games are scored to 11 points, win by 2. There is no upper cap — a game can go 15-13, 17-15, etc.
- 3The third game is only played if the teams split the first two games.
- 4Only the serving side can score a point. If the receiving side wins the rally, they earn the right to serve (a side-out), but no point.
- 5Enter the final score of each game into the City Cup score sheet. The app validates that scores are valid game scores.
Serving Order & Rotation
How serving works in doubles — and where everyone stands.
- 1The player on the right side of their team (S) serves diagonally into the opponent's right-side court.
- 2If the serving team wins the rally, they score a point and the server switches to the left side. Their partner stays in place.
- 3Lose a rally? That's a side-out — the other team serves, starting with their right-side player.
- 4At the start of a game only, one player serves (not both). After that, every side-out gives the receiving team two serves — one per player.
Basic Pickleball Rules
The essentials every player should know before stepping on court.
- 1The serve must be hit underhand, below the waist, and diagonally into the opposite service court.
- 2The Two-Bounce Rule: the receiving team must let the serve bounce before returning it, and the serving team must let that return bounce before playing it. After those two bounces, volleys are allowed.
- 3The Kitchen (Non-Volley Zone) is the 7-foot area on both sides of the net. You may not volley a ball while standing in the kitchen or while any part of you is touching the kitchen line.
- 4You may enter the kitchen to play a ball that has bounced, but you must exit before volleying the next shot.
- 5A ball that lands on any line is considered in, except on the non-volley-zone line during a serve — that is a fault.
- 6In doubles, both players on a team serve before a side-out occurs, except at the start of a game when only one player serves.
DUPR Ratings
How player ratings work in pickleball leagues.
- 1City Cup uses the DUPR rating scale (2.0 to 8.0) for pickleball leagues.
- 2Your self-rated DUPR helps captains build fair lineups and determines substitute eligibility.
- 3Set your rating from your Dashboard. You can update it at any time, but large jumps may be reviewed by the league admin.Dashboard
- 4If you don't have a DUPR yet, estimate based on your playing level: 2.0–3.0 beginner, 3.5–4.0 intermediate, 4.5+ advanced.
Faults & Common Violations
What ends a rally and what to watch for.
- 1Volleying from the kitchen (non-volley zone) is a fault.
- 2Hitting the ball out of bounds or into the net is a fault.
- 3Stepping on or over the baseline during a serve is a foot fault.
- 4The ball may only bounce once on each side before it must be returned.
- 5If the ball hits a player on their own side of the net, that side loses the point (a 'hinder' exception applies only on the follow-through of a swing).
Tips for Captains
Build stronger lineups and avoid last-minute surprises.
- 1Balance your strongest pairs across D1, D2 and D3 — don't stack one line and weaken the others.
- 2Check DUPR ratings before locking. Close ratings across a line make for competitive, fun matches.
- 3Communicate early with players who haven't set availability. The lineup deadline comes fast.
- 4If you need a sub, confirm their DUPR is within the allowed tolerance before adding them.
Ready to play?
Set your availability, check your schedule, or build your lineup.
